| Level range | 83 |
|---|---|
| Health | 23009250 |
| Armor | 10643 |
| Damage | 16,420.18 – 22,617.77 |
| Attack power | 805 |
| Ranged attack power | 135 |
| Mana | 0 |
| Gold drop | 169🪙 7⚪ 36🟠 – 169🪙 7⚪ 36🟠 |
| Base attack time | 2000 ms |
| Range attack time | 2000 ms |
| Class | Warrior |
|---|---|
| Strength | 0 |
| Agility | 0 |
| Stamina | 0 |
| Intellect | 0 |
| Spirit | 0 |
| Damage modifier | 35 |
| Health modifier | 1650 |
| Mana modifier | 2 |
| Armor modifier | 1 |
| Experience modifier | 2.5 |
| Type | None |
|---|---|
| Walk speed | 1.2 |
| Run speed | 0.71429 |
| Swim speed | 1 |
| Detection range | 45 yd |
| Hover height | 1 |
| Ground | |
|---|---|
| Swim | |
| Flight | |
| Rooted | |
| Chase | |
| Random | |
| Interaction pause | ms |
Unit flags
Type flags
Extra flags
| Script name | boss_flame_leviathan |
|---|---|
| Vehicle ID | 340 |
| Regens health | Yes |
| Model | CREATURE\FlameLeviathan\FlameLeviathan.mdx |
|---|
| Item | Item Level | Required Level | Chance | Quest? | Mode | Group | Quantity |
|---|---|---|---|---|---|---|---|
| 📦 Flame Leviathan - (ReferenceTable) — loot 1 item | |||||||
| |
80 | 80 | 100% | No | 1 | 0 | 1 |
| 📦 Flame Leviathan - (ReferenceTable) — loot 2 items | |||||||
| |
219 | 80 | 100% | No | 1 | 0 | 1 |
| |
219 | 80 | 100% | No | 1 | 0 | 1 |
| |
219 | 80 | 100% | No | 1 | 0 | 1 |
| |
219 | 80 | 100% | No | 1 | 0 | 1 |
| |
219 | 80 | 100% | No | 1 | 0 | 1 |
| |
219 | 80 | 100% | No | 1 | 0 | 1 |
| |
219 | 80 | 100% | No | 1 | 0 | 1 |
| |
219 | 80 | 100% | No | 1 | 0 | 1 |
| |
219 | 80 | 100% | No | 1 | 0 | 1 |
| |
219 | 80 | 100% | No | 1 | 0 | 1 |
| 📦 Flame Leviathan - (ReferenceTable) — loot 1 item | |||||||
| |
80 | 80 | 100% | No | 2 | 0 | 1 |
| 📦 Flame Leviathan - (ReferenceTable) — loot 1 item | |||||||
| |
80 | 80 | 100% | No | 8 | 0 | 1 |
| 📦 Flame Leviathan - (ReferenceTable) — loot 1 item | |||||||
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
85 | 0 | 100% | No | 8 | 0 | 1 |
| |
75 | 0 | 100% | No | 8 | 0 | 1 |
| |
75 | 0 | 100% | No | 8 | 0 | 1 |
| |
80 | 0 | 100% | No | 4 | 0 | 1 |
| |
226 | 80 | 0% | No | 16 | 1 | 1 |
| |
226 | 80 | 0% | No | 16 | 1 | 1 |
| |
232 | 80 | 0% | No | 16 | 1 | 1 |
| |
226 | 80 | 0% | No | 16 | 1 | 1 |
| |
226 | 80 | 0% | No | 16 | 1 | 1 |
| Text | Emote | Range |
|---|---|---|
| Hostile entities detected. Threat assessment protocol active. Primary target engaged. Time minus 30 seconds to re-evaluation. | — | Normal |
| Group 1 Threat assessment routine modified. Current target threat level: 0. Acquiring new target. | — | Normal |
| Group 2 Total systems failure. Defense protocols breached. Leviathan unit shutting down. | — | Normal |
| Group 3 Threat re-evaluated. Target assessment complete. Changing course. | — | Normal |
| Pursuit objective modified. Changing course. | — | Normal |
| Hostile entity's stratagem predicted. Re-routing battle function. Changing course. | — | Normal |
| Group 4 Orbital countermeasures enabled. | — | Normal |
| Group 5 *ALERT* Static defense system failure. Orbital countermeasures disabled. | — | Normal |
| Group 6 Hodir's Fury online. Acquiring target. | — | Normal |
| Group 7 Mimiron's Inferno online. Acquiring target. | — | Normal |
| Group 8 Freya's Ward online. Acquiring target. | — | Normal |
| Group 9 Thorim's Hammer online. Acquiring target. | — | Normal |
| Group 10 Unauthorized entity attempting circuit overload. Activating anti-personnel countermeasures. | — | Normal |
| Group 11 System malfunction. Diverting power to support systems. | — | Normal |
| Combat matrix overload. Powering doooow... | — | Normal |
| System restart required. Deactivating weapons systems. | — | Normal |
| Group 12 Flame Leviathan pursues $n. | — | Normal |
| Group 13 Flame Leviathan's circuits overloaded. | — | Normal |
| Group 14 Automatic repair sequence initiated. | — | Normal |
| Group 15 Flame Leviathan activates Hodir's Fury. | — | Normal |
| Group 16 Flame Leviathan activates Mimiron's Inferno. | — | Normal |
| Group 17 Flame Leviathan activates Freya's Ward. | — | Normal |
| Group 18 Flame Leviathan activates Thorim's Hammer. | — | Normal |
| Group 19 Flame Leviathan reactivated. Resuming combat functions. | — | Normal |
| Group 20 The Flame Leviathan begins to overload! | — | Normal |